Controlling the Mist
In my mission of using Touchdesigner(TD) for more interactive experiences, I created a VR experience for the Meta Quest headset. At the moment TD only supported virtual interactions and not AR interaction for the Quest headsets.
I wanted to use the position of the controllers to influence the particle system. This effect is kind of like in games when the player gets a power up. When I raised my controllers the particles would elevate to a higher degree and spiral outward. When my controllers were low to the ground they wouldn’t elevate that much. The direction of the vortex is created depending on the location of the controllers whether they are to the right or the left of the main center position. The user is in control, creating a mist of particles.
This was the combination of multiple tutos on youtube to track the controllers input thus why you have also the tentacle life moving thing that grows depending on the distance between the L and R controller.